I understand that you're new to this field, so I'll try to break down the concept and the issue described in the query.
Cameras: In 3D computer graphics, virtual cameras are used to capture the scene from different perspectives. These virtual cameras work similarly to real-world cameras, but they operate within a 3D environment.
Depth Texture: In computer graphics, depth information is used to determine the distance of objects from the camera. This information is often stored in a depth texture, which is a grayscale image where each pixel represents the distance of the corresponding point in the 3D scene from the camera.
Shader: A shader is a small program that runs on the GPU (Graphics Processing Unit) and is responsible for determining the final appearance of an object in a 3D scene. Shaders can use various inputs, such as textures and camera data, to calculate the final color of each pixel in the rendered image.
_CameraDepthTexture: This is a built-in texture in Unity that stores the depth information for the current camera. It can be accessed in shaders using the _CameraDepthTexture sampler.
Default Render Pipeline: Unity has a built-in rendering system called the default render pipeline. It provides a set of standard features, including depth textures, for developers to create visually appealing 3D scenes.
Now, let's discuss the issue:
The customer has set up a project with three cameras (center, left-eye, and right-eye) in Unity. They have enabled depth textures for all three cameras and can access the _CameraDepthTexture sampler in the shader. Everything works fine in the Unity Editor.
However, when they build the project, the depth texture doesn't seem to be written or accessible in the builds. The customer suspects that a specific build setting might need to be enabled for it to work correctly.
Here are a few suggestions to help the customer:
Make sure all cameras have the "Depth Texture Mode" set to "Depth" in the Camera component's settings in the Inspector.
Check the Graphics settings (Edit > Project Settings > Graphics) and ensure that "Depth Texture" is enabled under "Built-in Shader Settings."
If using a custom shader, make sure it supports depth textures and accesses _CameraDepthTexture correctly.
Test the build on different platforms to see if the issue is platform-specific. If it is, there might be platform-specific settings or optimizations that need to be adjusted.
Check for any error messages or warnings in the Unity Console or log files generated during the build process, as they might provide more information on the issue.
If the customer is still experiencing issues after trying these suggestions, they may need to seek further assistance from the Unity community or support channels.