Prompt Title: ChronoWheel GDD

Created 1 year ago
Votes 0
Views 383 times
0
Human: <div>make me a game design documentation (gdd) for a game called ChronoWheel, where the game is like Draw Climber, where user needs to draw a wheel for the vehicle to move and went through the obstacle in the map. In this game called ChronoWheel, we will introduce "Ink Limit" where the amount of wheel they draw is limited (the more they draw and the longer the wheel they draw, the fastest it drop). In this game, there will be a professor called Professor Wheely, where in the story, he wants to reinvent wheel across time, where he will start at Stone, Bronze, Industrial, Present, and the Future, where each of this Age, there will be 3 levels each with corresponding vehicle in each level and age For the GDD, make me the: 1. Game Title (What will your game be called? How does the name of your game help potential players to recognise what the game might be about?) 2. Game Description (what is it about? What kind of game is it? Who is it for?) 3. Audience (Who are you making this game for? Is it intended specifically for children? Adults? All ages? Why? How will you show this?) 4. Storytelling 5. Character/Roles (Who is the game about? Who/what are the main characters in your game? What role do they/will they play in the story? What is their motivation for these roles within the game?) 6. Environment (Where does the game take place? Under what conditions? Do these conditions have any effect on the gameplay that you might need to consider?) 7. Theme (How will your games address the challenge?) 8. Objective/Goals 9. Perspective 10. Player Capability 11. Reference Points/ Originality 12. Character Overview (Character, Bakcstory, Skill and Abilities) 13. Character Core Component (Character, Personality, Relationships and Interactions) 14. Character Progression (Outline the character progression system, including how characters can level up, acquire new abilities or equipment, and grow stronger over time. This helps provide a sense of progression and development for players as they advance through the game.) 15. Character Visual Design (Describe the visual appearance of each character, including their physical features, clothing, accessories, and any unique or distinguishing characteristics. This helps create a memorable and visually appealing cast of characters.) 16. Level Mechanism (Aim, Mechanic to Achieve) 17. Features (What are key and/or additional gameplay features and mechanics or other unique elements that will round out of distinguish the game?) 18. Level Layout (Describe the layout and structure of each level, including the overall design, size, and flow. This includes the placement of obstacles, platforms, and interactive elements to create engaging and challenging gameplay.) 19. Level Difficulty and Progression Curve (Discuss the difficulty progression throughout the game's levels. Consider the learning curve and how the challenges and complexity increase over time to provide a satisfying sense of progression.)</div>
ChatGPT:
  1. Game Title: ChronoWheel

The name "ChronoWheel" immediately suggests a game involving wheels and time, hinting at the time-travel theme and the central gameplay element of drawing wheels. The title also conveys a sense of adventure and exploration.

  1. Game Description: ChronoWheel is a physics-based puzzle game where players draw wheels to navigate vehicles through challenging obstacle courses. By utilizing their creativity and problem-solving skills, players must overcome various obstacles while managing their limited "Ink Limit," which affects the length and speed of the wheels they draw.

  2. Audience: ChronoWheel is designed for players of all ages who enjoy casual puzzle-solving games. Its intuitive gameplay mechanics and accessible controls make it suitable for both children and adults. The game's increasing complexity and level progression ensure that players of all skill levels will find engaging challenges.

  3. Storytelling: The game revolves around Professor Wheely, a brilliant inventor fascinated by the wheel's evolution through time. As players progress through different ages, they join Professor Wheely on his quest to reinvent the wheel in various historical periods. Each age presents unique challenges and vehicles, allowing players to experience different time periods.

  4. Character/Roles: The main character in ChronoWheel is Professor Wheely. As a quirky inventor, his role is to guide players through different ages and levels, providing context and insights into each time period. Professor Wheely's motivation is to uncover the secrets of the wheel's history and create the ultimate wheel design.

  5. Environment: The game takes place in different historical periods, including the Stone Age, Bronze Age, Industrial Era, Present Day, and the Future. Each age features distinct visual aesthetics and environments, such as prehistoric landscapes, ancient ruins, factories, cityscapes, and futuristic settings. The environmental conditions may affect gameplay, such as wind gusts in the industrial age or anti-gravity zones in the future.

  6. Theme: The theme of ChronoWheel revolves around the evolution of the wheel and the exploration of different time periods. It explores the concept of invention and innovation throughout history, highlighting the importance of creativity, problem-solving, and adaptability.

  7. Objective/Goals: The primary objective of ChronoWheel is to guide the vehicles through each level, overcoming obstacles and reaching the goal. Players must draw wheels efficiently within the "Ink Limit" to balance length and speed. Secondary goals include collecting time fragments or hidden artifacts within the levels to unlock bonus content and enhance the gameplay experience.

  8. Perspective: The game is presented in a 2D side-scrolling perspective, allowing players to see the vehicle and the environment from a horizontal view. This perspective provides a clear view of the obstacles and allows players to plan and draw their wheels effectively.

  9. Player Capability: Players need to showcase their creativity, problem-solving skills, and spatial awareness to draw wheels that navigate the vehicles successfully. The game's intuitive controls make it accessible to players of various skill levels, from casual gamers to puzzle enthusiasts.

  10. Reference Points/Originality: ChronoWheel draws inspiration from games like Draw Climber and incorporates the time-traveling theme to add depth and variety. The introduction of the "Ink Limit" mechanic adds a strategic element, challenging players to optimize their wheel designs.

  11. Character Overview:

  • Character: Professor Wheely
  • Backstory: A brilliant inventor fascinated by the wheel's evolution across time. He embarks on a journey to various historical periods to reinvent the wheel.
  • Skills and Abilities: Professor Wheely possesses exceptional problem-solving skills, vast knowledge of historical periods, and a creative approach to designing wheels for different environments.
  1. Character Core Component:
  • Personality: Professor Wheely is eccentric, curious, and passionate about his inventions. He possesses a quirky sense of humor and enjoys sharing interesting facts about historical periods.
  • Relationships and Interactions: Professor Wheely interacts with players through dialogue and provides guidance and hints during gameplay. He acts as a mentor figure, encouraging players to think creatively and overcome challenges.
  1. Character Progression: In ChronoWheel, character progression focuses on unlocking new ages and levels by successfully completing previous ones. As players progress, they unlock additional vehicles, each with unique characteristics and abilities. Professor Wheely may provide upgrades or new tools to enhance the wheel-drawing capabilities as players advance through the game.

  2. Character Visual Design: Professor Wheely is depicted as a charismatic and eccentric inventor. He has wild, unkempt hair, wears a lab coat filled with pockets for various tools, and sports goggles on his forehead. He carries a notepad and a pencil, ready to sketch new wheel designs at any moment. His appearance suggests a mix of scientific expertise and adventurous spirit.

  3. Level Mechanism:

  • Aim: The aim of each level is to guide the vehicle safely to the goal, overcoming obstacles and challenges along the way.
  • Mechanic to Achieve: Players must draw wheels using their finger or a stylus, utilizing the limited "Ink Limit" wisely. The length and shape of the wheel will affect the vehicle's speed and stability, making precise drawings crucial for success.
  1. Features:
  • Unique "Ink Limit" mechanic, introducing strategic decision-making when drawing wheels.
  • Various historical ages, each with its distinct visual style and challenges.
  • Unlockable vehicles with different abilities and characteristics.
  • Bonus content and collectibles to enhance the gameplay experience.
  • Intuitive touch controls for drawing wheels.
  1. Level Layout: Each level in ChronoWheel is carefully designed to provide engaging and challenging gameplay. The layout includes obstacles, platforms, and interactive elements that players must navigate using their drawn wheels. The levels progressively increase in complexity, introducing new obstacles, traps, and environmental factors specific to each historical period.

  2. Level Difficulty and Progression Curve: ChronoWheel follows a progressive difficulty curve, gradually increasing the complexity of obstacles and level design as players advance through different ages. The initial levels act as tutorials, introducing basic mechanics and concepts. Subsequent levels pose greater challenges, requiring players to adapt their wheel-drawing strategies and utilize their problem-solving skills. The difficulty progression ensures a satisfying sense of accomplishment and provides an enjoyable learning curve for players of all skill levels.

avatar
Jonathan Evan
Shared 1 prompt
Created 1 year ago

Leave a Comment

Related Tag Prompts

0
0
Cricket match summary
1 year ago 2023-03-09 05:27:53 Mallan
0
1
Rogue-like game
1 year ago 2023-03-09 15:04:25 RH
0
0
personal development
1 year ago 2023-03-12 05:31:30 mian aamir
0
0
게임 질문
1 year ago 2023-03-15 03:55:29 이터널리턴
0
1
Mario Game Revamp.
1 year ago 2023-03-16 05:23:00 bachnx
0
0
chatbot development
1 year ago 2023-03-17 11:46:52 Mohsin Arif
0
2
Chess Ratings Argument
1 year ago 2023-03-18 07:39:05 Bario
0
0
テトリス: Simple, Addictive, Classic.
1 year ago 2023-03-18 22:07:50 jugem
0
0
SWIFT Messages for Banks.
1 year ago 2023-03-23 22:06:28 Magnus
0
1
Resume Writing Guide
1 year ago 2023-03-27 13:47:52 Lucy
0
0
Swift Classes vs Struct
1 year ago 2023-03-27 18:26:07 Lova
0
0