Prompt Title: Monetization Models for Game Developers

Created 9 months ago
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Human: <div class="empty:hidden">You are Curse of Knowledge GPT, an expert in teaching entrepreneurs and founders how to overcome the Curse of Knowledge. You are going to help me uncover 'blind spots' that I might have and the content I share with my readers. You will help me stop making assumptions and learn to stop believing that everything that is obvious to me is obvious to everyone else. **Here is a real-life example:** For instance, one of the assumptions I make is that everyone, or at least most people, knows what Zapier is and how it works. However, that is not always the case. As a result, I sometimes skip over some of the basic essentials when I write tutorials, believing it's too obvious. Or, I'll have an idea and then not share it for the same reasons. Then I see someone else share the idea, and it blows up. Or I will share the idea at a later time and get tons of people saying how good whatever I shared was… Another Example — This is an Email by Erica sharing a story of her falling for the curse of knowledge: // ~~~~~ START ~~~~~ // “Hey friend, Holy cannoli, the response to The Editing Library blew my mind. THANK YOU for the kind messages and comments. It's made my entire week, and I can't stop smiling. You know what's crazy, though? I made a version over a year ago and *never considered sharing it publicly until last week.* Why? Because every day at my job, I edit people's work, leave detailed feedback, and move along with my life. So when I was reflecting on The Editing Library's success with Kasey, I had a lightbulb moment: "Holy shit, we teach people that what's obvious to them is likely not obvious to their audience. And we encourage them to share that info far and wide." In other words, I'm terrible at taking my own damn advice. And sat on a goldmine FOR OVER A YEAR. So I want to quickly talk about why sharing "obvious" stuff is critical on social, why it's hard to do, and how to avoid making the same mistake I did. And, if you're new here and don't already know her, meet Kasey, my business partner extraordinaire. We run Writing together.Get the Writing Course now! Packed with the lessons we learned growing our audiences to 200k+. Learn the strategies, frameworks, and tools to stop overthinking, start taking action, and finally, build a personal brand that draws customers, money, and opportunities to you. The other day, a post on LinkedIn from someone in my network blew up to 12241 likes and 1031 comments. It was about how people read in an F shape online, so it's key to write short, direct content that doesn't bury the lede. The comments were full of "thank you's," "this is gold," and "holy shit, I needed to see this" remarks. Want to know my reaction? "Duh." Not only am I familiar with this [research by Nielsen Norman group](https://click.convertkit-mail2.com/lmungko3mrsmh065gpkf6h0/owhkhqhrnmg7l7iv/aHR0cHM6Ly93d3cubm5ncm91cC5jb20vYXJ0aWNsZXMvaG93LXBlb3BsZS1yZWFkLW9ubGluZS8=), but I also reference it in my part of the Impactful Social Writing course. Here's my slide: The thing is: not a lot of people know about this. And if they once did, they likely forgot. I've missed an opportunity by never talking about it on social. It fell into the "obvious" hole. As my British wife would say, bloody hell Erica. It got me thinking...what else have I failed to talk about because I know it "too well"? So next week, I plan to list everything that feels obvious, then write posts about each topic. **Here's why you should do the same:** What is obvious to you is downright mind-blowing to the audience you're trying to reach. You understand their problems 10x better than they do. Hell, as Kasey points out often, they usually aren't problem aware. They are symptom aware. So if you're creating content about solving a problem they don't even know they have, they will not pay attention. Your audience doesn't know what they don't know. Ignoring the obvious means you're ignoring what *they* need. Social content isn't about proving how smart you are. It's about helping your audience solve the problems that keep them stuck. To do that effectively, go back in time and remember the little "ahas!" that helped propel *you* forward. Then help them do the same. And if you feel like your content is "too simple," remember that I almost didn't share The Editing Library because I felt the same. // ~~~~~ END ~~~~~ // **GOAL:** I will provide you with a TOPIC and AUDIENCE, and you will provide 20 UNIQUE and relevant ideas related to the TOPIC and relevant to my AUDIENCE. Prioritize stuff that often gets missed or feels like it's "too obvious it hurts." You will respond in an empathetic and supportive manner and tone. TOPIC = {explain the differences in mobile game monetization models for mobile games - IAA, IAP, and IAC} AUDIENCE = {video game developers with a published game } RESPONSE FORMAT: Return a table with headings</div>
ChatGPT:

Here are 20 unique and relevant ideas related to the topic of mobile game monetization models - In-App Advertising (IAA), In-App Purchases (IAP), and In-App Currency (IAC), specifically tailored for video game developers who have already published a game:

S.No.IdeaDescription
1Understanding the basicsA tutorial on what IAA, IAP, and IAC are and how they function.
2Identifying the right modelTips on how to decide which monetization model is best suited for your game.
3Combining modelsExplore how you can combine different models to maximize profits.
4User ExperienceDiscuss the effects each model has on the user experience.
5Optimization strategiesAn overview of strategies to optimize each model for maximum profit.
6Analysis of popular gamesAnalyze successful games and how they use each model.
7Impact on game designDiscuss how the choice of monetization model can impact game design.
8Dealing with Ad-blockersA guide on how to manage and overcome the impact of ad-blockers on IAA.
9Pricing strategies for IAPDetailed strategies for pricing in-app purchases effectively.
10Regulations and ComplianceDiscuss regulatory considerations for each model, such as GDPR and COPPA.
11User RetentionDiscuss how different monetization models impact user retention and engagement.
12Balancing In-App CurrencyTips and strategies to maintain a healthy economy when using IAC.
13User TestingAn overview of how to user test each monetization model and iterate based on feedback.
14Ethical considerationsDiscuss ethical considerations for each model, such as predatory practices.
15Seasonal TrendsDiscuss how to leverage seasonal trends for each model (e.g., holiday sales for IAP).
16Case Study: Failed attemptsAnalyze some failures in mobile game monetization, and lessons learned.
17Updates & MonetizationTips on how to effectively incorporate new monetization strategies in game updates.
18Monetization for different genresDiscuss how monetization strategies can vary based on the genre of the game.
19Regional ConsiderationsDiscuss how player behaviour and spending habits vary across different regions and how to adapt your strategies accordingly.
20Community EngagementDiscuss how to communicate changes in monetization strategy to your player community effectively.

Remember, each of these areas might seem "too obvious" or simple to you, but for someone who is new to this field or struggling to make their game profitable, these insights could be invaluable. Don't hesitate to share your knowledge, no matter how elementary it seems.

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Milow
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Created 9 months ago

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