Prompt Detail:
My apologies for the confusion in my previous response. "UKismetSystemLibrary" is actually a part of Unreal Engine's Kismet System Library, which provides a set of Blueprint nodes and C++ functions for performing various common tasks in game development.
Some of the key features of UKismetSystemLibrary include:
Math Functions: UKismetSystemLibrary includes a number of math functions for performing common calculations, such as vector and matrix operations.
Input Functions: UKismetSystemLibrary includes a set of functions for handling input events, such as detecting key presses and mouse clicks.
Time Functions: UKismetSystemLibrary includes functions for handling time-related tasks, such as delaying the execution of a function or retrieving the current time.
File System Functions: UKismetSystemLibrary provides functions for working with files and directories, such as reading and writing files and creating directories.
Miscellaneous Functions: UKismetSystemLibrary includes a range of additional functions for performing miscellaneous tasks, such as generating random numbers and converting between data types.
Here are some examples of UKismetSystemLibrary functions with syntax:
To convert a string to a float:
cssUKismetSystemLibrary::Conv_StringToFloat(TEXT("3.14159"));
To spawn a particle effect:
cssUKismetSystemLibrary::SpawnEmitterAtLocation(GetWorld(), ParticleSystem, Location, Rotation, bAutoDestroy);
To delay the execution of a function:
cssUKismetSystemLibrary::Delay(this, 5.f, FName("MyDelayedFunction"));
Overall, UKismetSystemLibrary is a useful tool for game developers as it provides a range of functions for performing common tasks, which can help save time and streamline the development process.