Prompt Title: Game

Created 1 year ago
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Prompt Detail:

Sure, I can help you create Swift code for a "Three-in-a-row" game. Here's a basic implementation using SpriteKit:

swift
import SpriteKit class GameScene: SKScene { var objects: [SKSpriteNode] = [] var selectedObject: SKSpriteNode? var scoreLabel: SKLabelNode! var score = 0 override func didMove(to view: SKView) { createObjects() createScoreLabel() } func createObjects() { let objectColors = ["red", "green", "blue", "yellow"] let objectSize = CGSize(width: 50, height: 50) for i in 0..<7 { for j in 0..<7 { let color = objectColors.randomElement()! let object = SKSpriteNode(imageNamed: color) object.name = color object.position = CGPoint(x: i*60 + 50, y: j*60 + 100) object.size = objectSize objects.append(object) addChild(object) } } } func createScoreLabel() { scoreLabel = SKLabelNode(text: "Score: \(score)") scoreLabel.position = CGPoint(x: size.width/2, y: 30) scoreLabel.fontSize = 20 addChild(scoreLabel) } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { guard let touch = touches.first else { return } let location = touch.location(in: self) let node = atPoint(location) if let object = node as? SKSpriteNode { selectedObject = object } } override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) { guard let touch = touches.first else { return } let location = touch.location(in: self) if let object = selectedObject { object.position = location } } override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { guard let touch = touches.first else { return } let location = touch.location(in: self) let node = atPoint(location) if let object = selectedObject { let nodes = nodes(at: object.position) if nodes.contains(node) { if let targetObject = node as? SKSpriteNode { swapObjects(object, targetObject) if checkForMatches() { removeMatches() addNewObjects() updateScore() } else { swapObjects(object, targetObject) } } } selectedObject = nil } } func swapObjects(_ object1: SKSpriteNode, _ object2: SKSpriteNode) { let object1Position = object1.position object1.position = object2.position object2.position = object1Position } func checkForMatches() -> Bool { var matchedObjects: Set<SKSpriteNode> = [] for object in objects { var matchedObjectsInRow: Set<SKSpriteNode> = [object] var matchedObjectsInColumn: Set<SKSpriteNode> = [object] for otherObject in objects { if otherObject != object && otherObject.name == object.name { if abs(otherObject.position.x - object.position.x) < 10 { matchedObjectsInColumn.insert(otherObject) } if abs(otherObject.position.y - object.position.y) < 10 { matchedObjectsInRow.insert(otherObject) } } }
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pr0kopenko
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