Prompt Detail:
Sure, I can help you with that. Let's break down the problem into smaller steps and write code for each of them:
Step 1: Create the maze
We can represent the maze using a 2D vector where each element represents a cell in the maze. We can use the '#' symbol to represent walls and '.' symbol to represent empty spaces. We can initialize the maze by reading it from a text file.
```c++
#include <iostream>
#include <fstream>
#include <vector>
using namespace std;
const char WALL = '#';
const char EMPTY = '.';
const char ROBOT = '*';
vector<vector<char>> maze;
void readMazeFromFile(string filename) {
ifstream infile(filename);
char c;
vector<char> row;
while (infile >> c) {
if (c == '\n') {
maze.push_back(row);
row.clear();
} else {
row.push_back(c);
}
}
if (!row.empty()) {
maze.push_back(row);
}
}
void printMaze() {
for (auto row : maze) {
for (auto cell : row) {
cout << cell << " ";
}
cout << endl;
}
}
int main() {
readMazeFromFile("maze.txt");
printMaze();
return 0;
}
```
Step 2: Create the robot
We can represent the robot's position using two variables: x and y. We can initialize the robot's position to a known location in the maze.
```c++
int robotX = 1;
int robotY = 1;
void initializeRobotPosition() {
for (int i = 0; i < maze.size(); i++) {
for (int j = 0; j < maze[i].size(); j++) {
if (maze[i][j] == ROBOT) {
robotX = i;
robotY = j;
return;
}
}
}
}
void printMazeWithRobot() {
for (int i = 0; i < maze.size(); i++) {
for (int j = 0; j < maze[i].size(); j++) {
if (i == robotX && j == robotY) {
cout << ROBOT << " ";
} else {
cout << maze[i][j] << " ";
}
}
cout << endl;
}
}
```
Step 3: Generate objects
We can represent the objects using a struct that contains the position, color (even or odd), value (number of points), and remaining time (number of seconds left before it disappears). We can randomly generate objects and place them on empty spaces in the maze.
```c++
#include <cstdlib>
#include <ctime>
struct Object {
int x;
int y;
bool isEven;
int value;
int remainingTime;
};
vector<Object> objects;
void generateObject() {
int x, y;
do {
x = rand() % (maze.size() - 2) + 1;
y = rand() % (maze[0].size() - 2) + 1;
} while (maze[x][y] != EMPTY || (x == robotX && y == robotY));
bool isEven = rand() % 2 == 0;
int value = rand() % 10 + 1;
int remainingTime = value;
objects.push_back({x, y, isEven, value, remainingTime});
}
void generateObjects() {
srand(time(0));
for (int i = 0; i < 10; i++) {
generateObject();
}
}
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