Prompt Detail:
To add a ball that rolls inside the dynamic island, you would need to modify the DynamicIsland
view type and the DynamicIslandExpandedContent
view type.
First, you could add a new property to the DynamicIsland
type to represent the ball. For example, you could add a @State
property called ballPosition
to keep track of the current position of the ball inside the dynamic island.
Next, you could modify the DynamicIslandExpandedContent
view type to add the ball. You could use a ZStack
to layer the ball on top of the other content in the dynamic island. You could create a Circle
shape to represent the ball, and use the ballPosition
property to set its position.
To make the ball roll, you could use a withAnimation
block to animate changes to the ballPosition
property. For example, you could add a Button
to the DynamicIsland
view that, when tapped, updates the ballPosition
property to move the ball across the screen.
Here is an example of how you could modify the code to add a rolling ball:
swiftstruct DynamicIslandWithBall<Expanded, CompactLeading, CompactTrailing, Minimal>: DynamicIsland where Expanded: View, CompactLeading: View, CompactTrailing: View, Minimal: View {
@State private var ballPosition: CGPoint = .zero
let expanded: () -> DynamicIslandExpandedContent<Expanded>
let compactLeading: () -> CompactLeading
let compactTrailing: () -> CompactTrailing
let minimal: () -> Minimal
var body: some View {
VStack {
if isExpanded {
expanded()
} else {
HStack {
compactLeading()
Spacer()
compactTrailing()
}
.frame(height: compactHeight)
}
}
.frame(width: width, height: height)
.background(Color.white)
.cornerRadius(16)
.onAppear {
// Set initial ball position
ballPosition = CGPoint(x: width/2, y: height/2)
}
.overlay(
ZStack {
// Add circle shape to represent the ball
Circle()
.foregroundColor(Color.red)
.frame(width: 40, height: 40)
.position(ballPosition)
}
.frame(width: width, height: height)
.clipped()
.contentShape(Rectangle())
.onTapGesture {
// Update ball position with animation
withAnimation {
ballPosition = CGPoint(x: ballPosition.x + 50, y: ballPosition.y)
}
}
)
}
}
Note that this is just an example implementation and there are many different ways to add a rolling ball to a dynamic island.