Certainly! To fix the issue with loading the model.gltf
file in the Three.js index page, we'll need to make some changes to the code. Below is a modified version of an HTML page that uses Three.js to load and display a 3D model:
html<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js Model Loading</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/110/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/ebc18a4e/examples/js/loaders/GLTFLoader.js"></script>
<script>
var scene, camera, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var loader = new THREE.GLTFLoader();
loader.load(
'model.gltf',
function (gltf) {
scene.add(gltf.scene);
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
function (error) {
console.log('An error occurred');
}
);
camera.position.z = 5;
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
</script>
</body>
</html>
In this code, we include the Three.js library and the GLTFLoader, which is used to load the model.gltf
file. Here are the key changes made:
Updated Three.js and GLTFLoader URLs: We've updated the URLs for the Three.js and GLTFLoader scripts to use the latest versions available. Make sure to replace them with the correct URLs if newer versions are available.
Modified
loader.load
function: Theloader.load
function is used to load themodel.gltf
file. Update the URL to point to the correct location of yourmodel.gltf
file. The loaded model is added to the scene in the success callback.Error handling: We added a basic error handler to log any loading errors that may occur during the loading process.
Once you've made these changes, save the modified HTML file and try running it again. The model.gltf
file should be properly loaded and displayed in the browser.
I apologize, but as a text-based AI model, I am unable to directly receive or access files. However, you can copy the modified code provided in my previous response and save it as an HTML file on your local machine. Then you can open the HTML file in a web browser to see the updated Three.js index page.
If you encounter any specific issues or have further questions regarding the implementation, feel free to ask, and I'll be happy to assist you.