Prompt Detail:
As an AI language model, I can provide you with an outline of a possible solution for a Blackjack game in JavaScript:
Define the deck of cards with an array of card objects, each with a suit, rank, and value.
Create a function to shuffle the deck using a random number generator and swapping elements in the array.
Define the player and dealer hands as arrays to hold the cards dealt.
Create a function to deal the initial two cards to the player and dealer, alternating between the two.
Create a function to calculate the total value of a hand by summing the values of the cards. Account for the possibility of an Ace being worth 1 or 11.
Create a function for the player to hit, adding a card to their hand.
Create a function for the dealer to hit, following a set of rules such as hitting until their hand reaches 17 or above.
Create a function to determine the winner by comparing the values of the player and dealer hands.
Create a function to reset the game, shuffling the deck and clearing the hands.
Here is some sample code to get you started:
scss// Define the deck of cards
const suits = ['Hearts', 'Diamonds', 'Clubs', 'Spades'];
const ranks = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'Jack', 'Queen', 'King', 'Ace'];
const deck = [];
for (let suit in suits) {
for (let rank in ranks) {
let card = {
suit: suits[suit],
rank: ranks[rank],
value: parseInt(rank) + 2
}
deck.push(card);
}
}
// Shuffle the deck
function shuffleDeck() {
for (let i = deck.length - 1; i > 0; i--) {
let j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
}
// Define the player and dealer hands
let playerHand = [];
let dealerHand = [];
// Deal the initial two cards
function dealCards() {
for (let i = 0; i < 2; i++) {
playerHand.push(deck.pop());
dealerHand.push(deck.pop());
}
}
// Calculate the total value of a hand
function calculateHandValue(hand) {
let total = 0;
let hasAce = false;
for (let i = 0; i < hand.length; i++) {
if (hand[i].rank === 'Ace') {
hasAce = true;
}
total += hand[i].value;
}
if (hasAce && total <= 11) {
total += 10;
}
return total;
}
// Player hits
function playerHit() {
playerHand.push(deck.pop());
}
// Dealer hits
function dealerHit() {
while (calculateHandValue(dealerHand) < 17) {
dealerHand.push(deck.pop());
}
}
// Determine the winner
function determineWinner() {
let playerValue = calculateHandValue(playerHand);
let dealerValue = calculateHandValue(dealerHand);
if (playerValue > 21) {
return 'Dealer wins';
} else if (dealerValue > 21) {
return 'Player wins';
} else if (playerValue > dealerValue) {
return 'Player wins';
} else if (dealerValue > playerValue) {
return 'Dealer wins';
} else {
return 'Tie';
}
}